AI Insights · Timothy · July 2024
Top 5 Idle RPG Apps on Android in Central America - Q2 2024
Discover the performance of the top 5 Idle RPG apps on Android in Central America for Q2 2024, including trends in downloads, revenue, and active users.
In Q2 2024, the top 5 Idle RPG apps on the Android platform in Central America displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each app's performance.
Legend of Mushroom from Joy Nice Games saw a sharp decline in weekly downloads, starting at around 38K in early April and dropping to just over 500 by the end of June. Weekly revenue also followed a downward trend, peaking at approximately $10.8K in the first week of April and falling to around $2K by the end of June. Despite these declines, weekly active users remained relatively stable, fluctuating between 38.3K and 65.6K throughout the quarter.
Nobody's Adventure Chop-Chop by 37GAMES GLOBAL experienced a significant spike in weekly downloads in early April, reaching up to 28.7K mid-month, but dropped to zero downloads by May. Weekly revenue peaked mid-April at around $1.9K before gradually decreasing to $63 by the end of June. The app's weekly active users saw a high of 31.4K in mid-April, stabilizing around 6.2K to 6.5K in June.
Camera Clash: Blade Clash War from Sims Puzzle Games maintained a consistent performance in terms of weekly downloads, ranging between 3.2K and 4.9K throughout the quarter. Although the app had minimal revenue, its weekly active users steadily increased from 78.4K in early April to 86.4K by the end of June.
Slime Village by Seikami showed a consistent pattern in weekly downloads, peaking at 5.9K in early April and gradually decreasing to 1.2K by the end of June. Revenue also saw a slight decline, from $522 in early April to $252 in late June. The app's weekly active users demonstrated growth, starting at 9.9K and peaking at 13.1K in mid-June.
Shadow War: Idle RPG Survival from ZITGA exhibited an upward trend in weekly downloads, beginning at 1.8K in early April and reaching over 3.1K by the end of May. Weekly revenue remained relatively stable, peaking at $241 in late May. The app's weekly active users consistently increased throughout the quarter, starting at 3.1K and reaching 7.9K by the end of June.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.